PSY 281 – Abnormal Psychology

Psychology
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits: 3
This course provides an examination of the various psychological disorders, as well as theoretical, clinical, and experimental perspectives of the study of psychopathology. Emphasis is placed on terminology, classification, etiology, assessment, and treatment of the major disorders. Upon completion, students should be able to distinguish between normal and abnormal behavior patterns as well as demonstrate Read More

REL 110 – World Religions

Religion
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits: 3
This course introduces the world’s major religious traditions. Topics include Primal religions, Hinduism, Buddhism, Islam, Judaism, and Christianity. Upon completion, students should be able to identify the origins, history, beliefs, and practices of the religions studied. This course has been approved for transfer under the CAA and ICAA as a general education course in Humanities Read More

REL 211 – Introduction to Old Testament

Religion
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits: 3
This course is a survey of the literature of the Hebrews with readings from the law, prophets, and other writings. Emphasis is placed on the use of literary, historical, archeological, and cultural analysis. Upon completion, students should be able to use the tools of critical analysis to read and understand Old Testament literature. This course Read More

REL 212 – Introduction to New Testament

Religion
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits: 3
This course is a survey of the literature of first-century Christianity with readings from the gospels, Acts, and the Pauline and pastoral letters. Topics include the literary structure, audience, and religious perspective of the writings, as well as the historical and cultural context of the early Christian community. Upon completion, students should be able to Read More

REL 221 – Religion in America

Religion
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits: 3
This course is an examination of religious beliefs and practice in the United States. Emphasis is placed on mainstream religious traditions and non- traditional religious movements from the Colonial period to the present. Upon completion, students should be able to recognize and appreciate the diversity of religious traditions in America. This course has been approved Read More

RLS 220 – Real Est Invest Analysis

Real Estate
Lecture: 3 Lab: 0 Clinic: 0 Work: 0 Credits:
This course introduces techniques necessary to compare alternative real estate investments. Topics include analysis of positive and negative cash flows, risk and return, acquisition, ownership, disposition of real property, and tax considerations. Upon completion, students should be able to select from alternative investment opportunities.

SEC 110 – Security Concepts

Information Systems Security
Lecture: 2 Lab: 2 Clinic: 0 Work: 0 Credits: 3
This course introduces the concepts and issues related to securing information systems and the development of policies to implement information security controls. Topics include the historical view of networking and security, security issues, trends, security resources, and the role of policy, people, and processes in information security. Upon completion, students should be able to identify Read More

SGD 111 – Simulation & Game Development

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design Read More

SGD 112 – SGD Design

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulation and games. Upon completion, students should be able to design simple simulations and/or games.

SGD 113 – SGD Programming I

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations.