SGD 111 – Simulation & Game Development

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design Read More

SGD 112 – SGD Design

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulation and games. Upon completion, students should be able to design simple simulations and/or games.

SGD 113 – SGD Programming I

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations.

SGD 213 – SGD Programming II

Simulation & Game Development
Lecture: 2 Lab: 3 Clinic: 0 Work: 0 Credits: 3
This course covers advanced programming concepts used to create simulations and games. Emphasis is placed on acquiring advanced programming skills for use in creating simulations and games. Upon completion, students should be able to program an advanced simulation or game.